Spec Ops: The Line is a third-individual shooter computer game created by Yager Development and distributed by 2K Games. It is the eighth portion of the great arrangement. Spec Ops: The Line was discharged on June 26, 2012, in North America and on June 29, 2012, in Europe. The Line is the continuation of the Spec Ops arrangement, despite the fact that it doesn’t impart any story components to its namesake. In the diversion, the player controls Captain Martin Walker, who is sent into a post-fiasco Dubai with a world-class Delta Force group on a recon mission. As the diversion advances, Walker’s psychological well-being falls apart, as he starts to encounter mental trips and gradually understands the ghastliness of war. Players can shoot adversaries while using an assortment of the gadgets.
Unlike traditional shooters, where most of the game takes place on one horizontal plane, Spec Ops: The Line features much more vertical movement. Ziplines and rappels allow for players to move up or down as well as jumping and climbing. Enemies attack from all sides, so players will need to be on their toes when playing. The player can select from four difficulty levels: Walk on the Beach, Combat Op, Suicide Mission, and FUBAR. A player only gains access to the FUBAR difficulty after completing the game on Suicide Mission. A multiplayer mode is included as well. Yager describes the multiplayer as a campaign that expands the single-player experience. In addition, there are multiple mode types with at least a few focusing on terrain deformation and expansion.
Delta Operatives Walker, Adams and Lugo traverse the storm wall through to the outskirts of a mostly-buried Dubai on foot. They later come into contact with a group of armed survivors, referred to as Insurgents. The Insurgents have apparently renewed conflict with what remains of “The Damned” 33rd, and have captured a squad of 33rd soldiers and take them to a former hotel called “The Nest”. Throughout the rest of their journey, the team hears broadcasts on a homemade speaker by the Radioman, a former journalist turned DJ that was once embedded with the 33rd in Afghanistan and now speaks on their behalf.
As the journey progresses, the team finds evidence of what had happened in Dubai over the preceding months. From what they can tell, an unstable Konrad and the 33rd Battalion returned to Dubai as an occupying force after his evacuation failed, apparently to rule over the remaining survivors. Soon, increasingly harsh atrocities against civilians were committed to intimidate the population. Elements of the 33rd staged a coup d’etat against Konrad in protest, forming the Exiles. The CIA has been organizing the Insurgents to attack both Konrad’s loyalist 33rd and the Exiles as a distraction while Grey Fox tried to eliminate the evidence of Konrad’s actions within the city. Barbaric acts of immolation, torture, and execution by death squads are common on all sides throughout the city. Although there is no clear evidence against Konrad’s virtue, Colonel Konrad once saved Captain Walker’s life in Kabul during the war. This makes Walker biased in favor of Konrad.
The team comes across the Nest’s refugees being rounded up by a platoon of loyalist 33rd. They attempt to intervene peacefully, but the soldiers mistake them for CIA operatives and begin a firefight. The 33rd takes heavy casualties and retreats with a number of civilian prisoners. Disturbed at their killing of fellow Americans, Lugo and Adams repeatedly urge Walker to leave Dubai and contact command. Walker insists on investigating further in hopes of evacuating survivors and finding Konrad.
The team learns of another CIA agent, Daniels, has been captured by the 33rd. His interrogation is blasted by the Radioman across a traceable signal to lure in other agents, prompting Delta to head towards the site as well. There, they find the mutilated and long-dead body of Daniels and are ambushed by soldiers. There is no possibility of escape until a band of Insurgents led by Agent Gould arrive and break the ambush, allowing Walker to escape. But not long after, Gould is captured and his men are killed. The player can choose to save Gould or save a couple of civilians near Gould position. No matter what action the player chooses, Gould is killed, but an operations plan found on his body directs Captain Walker to the Gate, a 33rd base.
Walker and his men arrive at the Gate, only to find a full company of 33rd soldiers guarding the entrance. An abandoned 33rd mortar loaded with white phosphorus is found nearby. Lugo objects to using the mortar, as the team has seen its grisly effects on the 33rd’s previous victims, but Adams and Walker overrule Lugo and fire the mortar. The phosphorus strike completely obliterates the company.
A mortally injured soldier that the team finds within the blast zone questions the slaughter, stating the 33rd only wanted to help. To the team’s realization, the 33rd had taken the civilians from the Nest to the Gate only for their own safety in the coming battles. 47 charred corpses, many of them women and children, are found in a fenced off section of the entrance. Walker shows no outward remorse and pushes the others on despite their obvious anger and trauma.
Shortly after, Colonel Konrad begins communicating with Walker over a radio they find inside the Gate. He taunts Walker over his inner doubts and fears as tensions rise between the team, making Walker adjust his belief that Konrad is innocent. Soon, Walker comes across two men tied to a bridge, with snipers positioned on all sides. Konrad tells Walker that the two men are criminals, and orders Walker to pick one to execute. Walker can shoot either at a criminal or Konrad’s snipers above. Both are done to the surprise of Lugo and Adams, who question Walker’s mental condition as he urges them towards Konrad’s most likely vantage point, the tallest tower in Dubai.
Along the way, Delta finds Agent Riggs leading a raid on the Dubai Underwater Aquatic Coliseum, the city’s last main water supply. Riggs tells Delta that Insurgent control of the water will cripple the 33rd’s operations in Dubai and bring peace, but only if they aid him. When the water trucks the group seize fail to break free of the 33rd’s defenses, Riggs intentionally crashes them. After recovering, Walker comes across a mortally wounded Riggs, who revealed that he wanted to destroy the water supply no matter the cost by manipulating the Insurgents. Knowledge of what the 33rd did in Dubai would cause the whole region to declare war on the United States in retaliation, a war which America would lose. Though a costly war has now been averted, the entire city will begin dying of dehydration within four days thanks to Walker’s actions. The player can choose to kill Riggs or let him be burned alive.
After reuniting with Adams and Lugo, Delta heads to the Trans-Emirates Building to silence the Radioman and warn the city. As the journey progressed, all three men gradually become edgier and more violent. Walker begins suffering from vivid hallucinations as they fight to the top of the building. Delta finds the Radioman, who is calm and surrenders peacefully. Lugo and the Radioman set up the signal for Walker, then Lugo shoots the Radioman repeatedly before the other two can intervene. Adams commandeers a UH-60 Black Hawk helicopter for Delta; en route, they are engaged by the 33rd’s AH-6 Little Birds while Walker feels a sense of deja vu. A confused Delta team is then shot down en route to Konrad’s hideout.
Konrad appears to a disoriented Walker, chastising him about his failures and weakness. Walker and Adams regroup at the crash site but must fight their way to Lugo’s position behind enemy lines. When they arrive, they find Lugo lynched by a mob of citizens, angered at the Americans’ destruction of the water supply. When attempts to resuscitate Lugo fail, Walker and Adams then disperse the crowd. On this point, the player can choose to kill the civilians that lynched Lugo or just give a warning for them to get away. After that, they assault Konrad’s headquarters. Walker’s hallucinations are nearly constant at this point. The two are soon surrounded by the last remnants of Konrad’s men. Walker attempts to surrender to gain access inside, but an enraged Adams insists on fighting to the death and shames Walker into running for safety inside the tower.
At this point in the game, the truth about Colonel Konrad and the events in Dubai is revealed. Weary, grieving, and on the brink of death, Walker stumbles to the entrance of the tower. Upon entering, Walker is saluted by the remnants of the 33rd, who surrender to him. Walker demands to know where Konrad is and is directed to Konrad’s penthouse. Walker arrives at the penthouse of the tower without incident and confronts Konrad. At first, Colonel Konrad appears to be the paranoid, charismatic force behind the atrocities Walker was hoping for until Walker finds his decaying corpse on the penthouse deck. Captain Walker has been suffering from a dissociative disorder to rationalize the actions he (and the player) has witnessed and carried out. The real Colonel Konrad committed suicide an unknown amount of time after the broadcast that brought Delta to the city. The Colonel that Walker has been in contact with during the game is actually a traumatic hallucination that none of his team witnessed, existing only within his subconsciousness. This mental projection of Konrad appears to Walker, explaining that Walker knew he had the chance of stopping, but pushed ahead out of a desire to be a hero (which Konrad says he wasn’t). To maintain his ‘sanity’ after the white phosphorus strike, many subsequent events in the game were distorted by Walker’s mind to make Konrad a moral scapegoat. Had Delta immediately left Dubai at the beginning of the game, each subsequent event may have turned out for the better. With his fantasy coming to an end now that the truth is directly in front of him, ‘Konrad’ points a gun at Walker’s head and begins counting to five.
There are four conceivable endings. Walker shooting himself or permitting ‘Konrad’ to shoot him will instantly end the story, with Walker’s and Konrad’s bodies indicated together on the penthouse deck and Konrad’s unique communicated playing as the camera dish over to a consuming Dubai. On the off chance that Walker rather shoots ‘Konrad’, he vanishes subsequent to reassuring Walker that he can in any case return home. After the 33rd surrendering is appeared to be a fantasy of Walker’s creative energy, Walker utilizes Konrad’s radio to ask for extraction from Dubai.